Balancer mechanics - Factorio Wiki (2024)

Balancers are used to evenly distribute items over multiple belts or multiple belt lanes.

Balancers that are input balanced take evenly from all input belts/belt lanes. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Ideally, a balancer should be input and output balanced.

Contents

  • 1 Belt balancers
    • 1.1 Throughput
    • 1.2 Universal balancers
  • 2 Lane balancers
  • 3 See also
  • 4 Further reading

Belt balancers

1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full.

Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a splitter can be used to put an equal amount of items on two belts. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create.

First the belts A and B go through a splitter so that the output belts contain an equal amount of items from each input belt (AB). The same is done with belts C and D. Then the mixed belts AB and CD go through splitters so that their output belts contain items from each input belt (ABCD)!

Balancers also use the mechanic that splitters take an equal amount of items from both input belts. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt.

Throughput

Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. To be throughput unlimited, a balancer must fulfil the following conditions:

  1. 100% throughput under full load.
  2. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts.

Balancers often do not fulfill the second condition because of internal bottlenecks. The gif on the right shows a 4 → 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. The bottleneck in this balancer is that the two middle belts only get input from one splitter. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. This is done by adding two more splitters at the end of the balancer, as it can be seen here:

However most balancers' bottlenecks can't be solved as easily. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. For n → n balancers where n is a power of two numbers, n×log2(n)−n÷2 can be used to calculate how many splitters are needed. This formula is based on the number of nodes in a Beneš network, which is essentially the same as a throughput unlimited balancer — it allows any input to reach any output.

Universal balancers

Many balancers fail to balance properly once an output backs up or if an output is not used. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Other times, this is not an option. Universal balancers solve this issue by having the back-looping built in. These balancers can balance evenly between any inputs and any outputs. Universal balancers can be throughput limited. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. A throughput limited universal balancer may only have the capacity for a few unused outputs. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly.

Lane balancers

This output balanced lane balancer distributes the items evenly among the output lanes, achieving output balance.

Lane balancers may be output balanced or input balanced. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt.

See also

  • Belt transport system
    • Splitters
    • Transport belts
    • Underground belts

Further reading

  • Command line belt balancer analyzer
  • Fractal (2n) balancer generation tool
  • Belt Balancers - how they work and how to make them
  • Finding balance: A guide to belt balancers

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Balancer mechanics - Factorio Wiki (2024)

FAQs

What is the point of balancers in Factorio? ›

Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Balancers that are input balanced take evenly from all input belts/belt lanes. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Ideally, a balancer should be input and output balanced.

What is the difference between belt balancer and lane balancer Factorio? ›

If you have two belts and the flow on one is larger than the other then you need a belt balancer, basically just a splitter if you have only two belts, but there are more complex balancers for 4 belts. If the flow on one of the two lanes on a belt is larger than the other then you need a lane balancer.

What is the equal splitter in Factorio? ›

The splitter is used to divide a single belt, combine two belts into one, or equally balance two belts together. The items are placed in 1:1 relation on the outgoing belts.

What is a tu balancer factorio? ›

Throughput-unlimited (TU) balancers always provide full throughput. Regular balancers are only guaranteed to provide full throughput when all inputs or all outputs are utilized.

What is the end goal of Factorio? ›

The game is formally "won" by launching a rocket. Constructing a rocket requires a massive amount of resources, motivating the player to set up a sizeable, effective factory in order to achieve this goal. After launching the rocket, the player can continue to build their factory.

What are balancers used for? ›

Balancers are commonly used for tool manipulation versus product handling. Tools such as heavier drills can cause operator fatigue after a long day of use. A balancer removes the lifting of the tool away from the operator and allows them to focus on the task versus handling the tool.

How do you evenly split stacks in Factorio? ›

Controls
  1. CTRL + Left Click Drag = Evenly distribute all items in your inventory.
  2. CTRL + Right Click Drag = Evenly distribute half the items in your inventory.

How do splitters work in Factorio? ›

Splitters have two input belts and two output belts. If the splitter receives items on one belt, it will split the input evenly between its two outputs. If one of the outputs is fully backed-up and the splitter cannot split evenly, it will put all input on its other output.

Does splitter reduce quality? ›

Splitters - as how they are called - basically splits an analogue sound signal into two without interfering the signal. But in some cases, the sound quality might actually reduce. This is caused by cheap materials. Cheaper materials means less quality.

What does G mean in Factorio? ›

Well "G" stands for 109 in the SI-system so I'd imagine it's 1.2 billion if you speak English or 1.2 milliard if you speak some other language.

What makes Factorio so good? ›

Factorio teaches you to solve open-ended problems

We're not used to dealing with a lot of uncertainty, the next steps being unclear, not having a clear objective, etc. Basically, imagine open-ended problems and close-ended problems as a spectrum. Certain games are further away from close-ended problems on the spectrum.

What is throughput in Factorio? ›

Throughput. How many items per second that are moved from one tile to the next. That is density (items per tile) multiplied by speed (tiles per second), e.g. for a basic belt it is 4 * 1.875 = 7.5 items per second, for one belt lane. For both lanes it is doubled, i.e. 15 items per second.

What is the point in Factorio? ›

Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies.

What is the ratio of the splitter in Factorio? ›

The Splitter is the first tier one of Splitter. It splits all oncoming items in a ratio of 1:1 onto both of the belts.

Does Factorio have replay value? ›

Replays can be automatically generated as the map is played, behind the scenes. To enable this, the "Record replay" option needs to be checked when starting a new game.

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